No I'm not saying they'll all quit the game, but I'd say at least a small percentage (maybe only a fraction of a percentage) will. Admittedly this doesn't effect collectors who are buying the ship based on its historical value, but for an average gamer who maybe just wants to pick up a ship that they've heard is a great ship, why would you want to make them hesitate? And then of course you have customers who are going to be pissed at this decision.Īdmittedly some owners are approving of this move, but I'd say a good chunk are also quite annoyed with this decision. Is it really a wise idea to limit this impulsivity by making potential customers ponder what will happen to this ship. A fair amount of the marketing scheme with premiums is based on impulse buying by limiting their initial run to two weeks. Admittedly, gamewide changes (such as the Stealth-Firing nerf) could effect premiums, but that was seen as a change to game mechanics as a whole and not a major concern.īut a major change like this forces a player to ask themselves "What will happen to this ship?" before they buy it. It was even mentioned that a premium would only receive a nerf if it was absolutely necessary. My concern is more what message does this send to someone buying a ship? A general assumption was that upon buying a ship, it was perceived that said ship would remain unchanged. I'm not going to get into complaints about demanding a refund or craplike that since the EULA covers stuff like that and I highly doubt anything would come from this in a legal case. Frankly, it's because Giulio Cesare is a ship that is obtained with cash.
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